Reval Rebel

Reval · 1342 · Adventure RPG

Reval
Rebel

One year before the St George's Night Uprising. You are an 18-year-old clairvoyant orphan and a healer's apprentice who cures families, not just bodies.

A healer's apprentice in a city on the eve of war

The sick are carried into the Holy Spirit almshouse. To cure someone you have to find what went wrong in their household and mend it - or break it, sell a secret, give a false cure. You learn from Kalev, a smith and folk healer, and Brother Tidemann of St Catherine's friary. The city remembers everything you do.

01 / The city

Reval without loading screens

Streets, houses, churches, walls and countryside form one continuous world.

02 / Spirit world

Spirit battles

The hero sees souls. Family quarrels become spirit duels, and the decisive one has to be won.

03 / Consequences

Doctor of souls

Heal, divide or betray - factions and families remember your choice.

Battles in the spirit world

A clairvoyant sees what others cannot: the light and soot of a soul, grudges, sins and the spirits of sickness. Fights are won with words and will, not with a sword.

Reval from above: St Olaf's church, walls, towers and harbour

Reval's key buildings

Town walls and towers, the churches of St Olaf, St Nicholas, St Mary and the Holy Spirit, St Catherine's friary. The street plan and buildings draw on historical sources, and every assumption is recorded in the game's canon.

A double rainbow over the sea

Day and night, seasons, weather

The game has a day and night cycle, four seasons and changing weather: sunshine, thunderstorms, fog, blizzards and a rainbow after the rain.

Townsfolk and famous figures

Reval is home to craftsmen, merchants, monks, knights, runaway serfs and vagrants. Famous figures of the age pass through too - kings, poets, scholars and travellers.

Townsfolk and peasants

Big Hilde
Big Hildetavern keeper
Red Rosa
Red Rosatavern
Old Elga
Old Elgaworkers' quarter
The neighbour
The neighbourthe street's chief gossip
Merchant's wife
Merchant's wifea wealthy house
Peddler
Peddlertravelling trader
Farmer
Farmerwith a broken plough
Disgruntled farmer
Disgruntled farmerHarju
Runaway serf
Runaway serfhiding in town
A boy
A boywith a wooden sword
Sir Matthias
Sir Matthiasknight
Weapons master
Weapons masterBlack Cloaks

Famous figures of the age

Valdemar IV
Valdemar IVKing of Denmark
Magnus IV
Magnus IVKing of Sweden
Simeon the Proud
Simeon the ProudGrand Prince
Petrarch
Petrarchpoet
Ibn Battuta
Ibn Battutatraveller
William of Ockham
William of Ockhamphilosopher

Who will claim the city?

The Danish Crown, Livonian Order, Hanseatic guilds, Harju Kings, Black Cloaks, Cult of Metsik, Pskov and Novgorod emissaries, and the Vitalienbrüder. Each fights for something - and each is willing to sacrifice something.

Concept art of the eight Reval Rebel factions

Three acts on the edge of change

1342 - spring 1343

The Simmering City. St George's Night at Viru Gate: open it, seal it, or break it?

April - May 1343

The Fire of Rebellion. The Four Kings at Paide, the fight for allies, and the price of victory.

1344 - 1346

The Iron Harvest. Estonia's fate is settled by high politics, but the consequences are deeply human.