Reval Rebel
Reval
Rebel
One year before the St George's Night Uprising. You are an 18-year-old clairvoyant orphan and a healer's apprentice who cures families, not just bodies.
A healer's apprentice in a city on the eve of war
The sick are carried into the Holy Spirit almshouse. To cure someone you have to find what went wrong in their household and mend it - or break it, sell a secret, give a false cure. You learn from Kalev, a smith and folk healer, and Brother Tidemann of St Catherine's friary. The city remembers everything you do.
Reval without loading screens
Streets, houses, churches, walls and countryside form one continuous world.
Spirit battles
The hero sees souls. Family quarrels become spirit duels, and the decisive one has to be won.
Doctor of souls
Heal, divide or betray - factions and families remember your choice.
Battles in the spirit world
A clairvoyant sees what others cannot: the light and soot of a soul, grudges, sins and the spirits of sickness. Fights are won with words and will, not with a sword.





Reval's key buildings
Town walls and towers, the churches of St Olaf, St Nicholas, St Mary and the Holy Spirit, St Catherine's friary. The street plan and buildings draw on historical sources, and every assumption is recorded in the game's canon.









Day and night, seasons, weather
The game has a day and night cycle, four seasons and changing weather: sunshine, thunderstorms, fog, blizzards and a rainbow after the rain.



Townsfolk and famous figures
Reval is home to craftsmen, merchants, monks, knights, runaway serfs and vagrants. Famous figures of the age pass through too - kings, poets, scholars and travellers.






Townsfolk and peasants












Famous figures of the age






Who will claim the city?
The Danish Crown, Livonian Order, Hanseatic guilds, Harju Kings, Black Cloaks, Cult of Metsik, Pskov and Novgorod emissaries, and the Vitalienbrüder. Each fights for something - and each is willing to sacrifice something.

Three acts on the edge of change
1342 - spring 1343
The Simmering City. St George's Night at Viru Gate: open it, seal it, or break it?
April - May 1343
The Fire of Rebellion. The Four Kings at Paide, the fight for allies, and the price of victory.
1344 - 1346
The Iron Harvest. Estonia's fate is settled by high politics, but the consequences are deeply human.